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50_BELLIES
I could add it to the .cfg file for the CTF config, I suppose, good idea Degem
Posted: 22nd July 12, 10:38pm
Degem
can u not set that in mapcycle
Posted: 22nd July 12, 10:19pm
50_BELLIES
Dr Squall as Slug said the server is the same and will be running CTF maps/games the odd time at least the server didn't lock up this evening which was good..... :D Degem thanks for the link.... don't think the problem was the mapcycle file it may have been my fault last night for not typing in the command: rcon bot_minplayers 0
Posted: 22nd July 12, 10:02pm
DooGie (aka -=Garbage DinGo=-)
Wish I could say the same Slug but I was getting really bad lag on the CTF maps.
Posted: 22nd July 12, 09:54pm
Slug
Hi Dr Squall. No same server, just taken the bots off for a few games of CTF but it will be DM and bots as before 95 percent of the time. No problems tonight and enjoyed the games.
Posted: 22nd July 12, 09:51pm
Dr.squall
The Doctor has returned! So are we moving servers? it seems like it cause i read the past post and it seems you couldn't fix the bots on the old 1 and made a new server. If i am wrong plz tell me whats up.
Posted: 22nd July 12, 09:26pm
Degem
Have a look here 50
Posted: 22nd July 12, 04:22pm
Slug
Weird then Mike. Not much that could be done then. Still think its worth having the ability to run some CTF though. Maybe a smaller map cycle for now as long as your around and happy to restart it if it goes T.U.
Posted: 22nd July 12, 04:09pm
50_BELLIES
Ihad run all the normal maps in the mapcycle on the server before adding the RMG maps we had tested so the HK map ran OK before.... Just seems like pot luck to be honest whether the maps run or not on CTF....
Posted: 22nd July 12, 02:28pm
Slug
Mike had that map worked previously or was it the first time it had run ctf on CH? Had each map in the cycle been tested on CH? All the maps and rmg seeds work on a windows PC but the server is Linux at thats where the problems arise with v.1 The ctf desert map was really nice though.
Posted: 22nd July 12, 06:58am
DooGie (aka -=Garbage DinGo=-)
Lock up probably due to a combination of bugs in SOF2 v1 and bugs in RPM pRo m8. Don't forget that SOF2 Gold didn't just add PB but fixed a whole host of bugs.
Posted: 21st July 12, 11:16pm
50_BELLIES
Tried the CTF config tonight again and the server locked up on a normal map?? Can't understand it..... Back to the drawing board I suppose. Good to see lots of peeps on the server tonight too.... Good games.
Posted: 21st July 12, 10:54pm
DooGie (aka -=Garbage DinGo=-)
Some nice CTF games on CH last night although after so long not playing it took a bit of getting used to. Nice work in getting it up and running 50 :)
Posted: 21st July 12, 07:41pm
50_BELLIES
Degem I assume if the server is running in CTF mode it will show up in the CTF list at that particular time..... It will usually be running DM as normal so if it isn't showing in DM list it will be offline or running CTF.... Hope that made sense....... :D
Posted: 21st July 12, 11:10am
Degem
50 does server appear in dm or do i have to look for it in ctf
Posted: 20th July 12, 11:26pm
Degem
At last just finished setting up a kids computer. Told everyone im retiring from repairing anyone elses computer. Just go pay the money im finished
Posted: 20th July 12, 10:46pm
Slug
Really enjoyed the ctf games tonight. Should have been in bed an hour earlier :) The grassy hill seed locked the game up but the other maps were excellent and a really nice change. Thanks for sorting it Mike.
Posted: 20th July 12, 09:37pm
Degem
Remember something else that is really fun is to set speed on server. Just check original set by typing g_speed then set g_speed to 2000. Best on rmg maps u can then climb the highest mountains to be accurate just crouch or press walk
Posted: 20th July 12, 09:36pm
Ph playdead
Hi again :d You have to experiment a bit with the "kickangels" The knockback on the weapen depends on it. The g_knockback command is very funny we have set g_knockback to 9000 in 2 open maps so when you take a hit You are being thrown all over the map lol. Than in nextmap mapcycle we use our default g_knocback 1000 again.
Posted: 20th July 12, 10:10am
Degem
E*E wow! u been doing it for ten years omg wat an expert info. oh! i am 62 been playing game from beta and was admin on by games. Oh! also forgot been building computers since 1998
Posted: 19th July 12, 09:43pm
Degem
set up a server and type in console g_knockback 3000 and see what happens u have to have bots on it
Posted: 19th July 12, 06:22pm
Degem
set up a server and type in console g_knockback 3000 and see what happens
Posted: 19th July 12, 06:21pm
-E*E-nomercy
I know , ive been setting up servers now for 10 years . I just call it the knockback from the gun that's all.
Posted: 19th July 12, 06:13pm
Degem
Yes it is a server command remember having some fun with this on bygames by setting it to max command is g_knockback
Posted: 19th July 12, 05:55pm
Degem
Knockback is the push the bullet gives when it hits a person, ie, how far ur are pushed back when hit.I even think that is a server command not set up as in bsf files that weapon is created in
Posted: 19th July 12, 05:38pm
-E*E-nomercy
I call it knockback from the gun. when all is set to 4 times 0 there is no knock or kick from te weapon at all.
Posted: 19th July 12, 05:16pm
Degem
Each weapon in the list has different characteristics for instance the pistol does not have same kick as the sniper rifle because the load is lower but the sniper rifle has a higher kick than the ak because it uses a larger charge to propel the bullet and also a longer rifle therefore shub be double the ak
Posted: 19th July 12, 05:12pm
Degem
Lost me e*e knockback is the push a bullet gives and kick is the way a weapon behaves when fired
Posted: 19th July 12, 05:06pm
-E*E-nomercy
these are standard kickangels: kickAngles "1 10 -2 1" mp_kickAngles "1 15 -2 1" these are not knockback at all: kickAngles "0 0 0 0" mp_kickAngles "0 0 0 0"
Posted: 19th July 12, 04:52pm
Degem
will have to do a clean install and check wat values there as standard
Posted: 19th July 12, 03:58pm
Degem
I think that proves point on scope sniper is lower than ak and on zoom it is same
Posted: 19th July 12, 03:54pm
50_BELLIES
I had a look at the kickangles in the weapon file ... for the AK it is 1 1 - 2 1 ... for the Sniper rifle it is 1 0 - 2 1 and in zoom 1 .1 - 2 1 ... The figures mean nothing to me maybe some one knows what it means LOL.
Posted: 19th July 12, 09:34am
Ph purple
degem you can change the kickback in weapenfile name is "kickangels" and auto fire off
Posted: 19th July 12, 05:23am
Degem
It is not the sniper rifle i dislike it is the real kickback u shud see when firing. you shud not be able to fire more that 1 shot a second. but see kickback on rpm is totally reduced so that it is lower than ak.
Posted: 18th July 12, 07:01pm
50_BELLIES
I tried the solution for no bots on a ctf server as posted by PH Playdead and that seemed to work ok..... Thanks Playdead for your input..... :D
Posted: 18th July 12, 12:53pm
50_BELLIES
New clan details added to the links page at link PH clan PL (pure hate) welcome to sofplayers.....
Posted: 18th July 12, 08:37am
Dr.squall
Hey guys, I wont be on for a while cause I have to go places. -.- Anyways I should be back again in a week or two. See ya l8er guys and hope you resolve the bot problem!
Posted: 18th July 12, 03:28am
Mords
To Degem ;) Sniper weapons in the game has always been. It is not debatable. Perhaps you mean my game the sniper weapon. I want to tell you that I play it for several years, and has always been a weapon of opinion. As in the real world, and games are controversial, but it does not disqualify her in real life and games. The use of infrared goggles is also an element in this game and it makes no sense suddenly after such a long period to exclude from the game. The game is fun. Do not cry that someone was playing a Sniper that someone other weapons. Just let's play and not coming up with new rules. Best regards .. TCH Elite Mords Faithful SOF2 player for several years.
Posted: 17th July 12, 10:25pm