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Dr.squall
Hey guys i am not sure if this is intended or not, but whne you are using the M1911A and auto-reload you switch back to your main weapon.

Posted: 23rd July 12, 11:41pm


DooGie (aka -=Garbage DinGo=-)
Hi Slug, I think my lag was down to packet loss caused by a routing problem. My ping was fine, hopefully a temporary ISP prob.

Posted: 23rd July 12, 09:11pm


50_BELLIES
Dr Squall it is quite normal for people to join as "Unnamed Player" and have the same skin as they are the defaults.... Amazing how many people don't bother/know how to put in a name..... :)

Posted: 23rd July 12, 08:22am


Slug
I had no lag DooGie. Earlier on I had a really hi ping as I was downloading at the same time but even then it was playing quite well considering. When I turned of the DL my ping was around 45 and normal play resumed.

Posted: 23rd July 12, 08:17am


Dr.Squall
hey guys i am not sure if this is a bug or not but when i was practicing a guy named unkownname joined. So i was playing still until a 2nd unknownname player joined. then a third. they ll looked the same so it wasnt like my files werent having trouble ready real player names.

Posted: 23rd July 12, 06:09am


50_BELLIES
I could add it to the .cfg file for the CTF config, I suppose, good idea Degem

Posted: 22nd July 12, 10:38pm


Degem
can u not set that in mapcycle

Posted: 22nd July 12, 10:19pm


50_BELLIES
Dr Squall as Slug said the server is the same and will be running CTF maps/games the odd time at least the server didn't lock up this evening which was good..... :D Degem thanks for the link.... don't think the problem was the mapcycle file it may have been my fault last night for not typing in the command: rcon bot_minplayers 0

Posted: 22nd July 12, 10:02pm


DooGie (aka -=Garbage DinGo=-)
Wish I could say the same Slug but I was getting really bad lag on the CTF maps.

Posted: 22nd July 12, 09:54pm


Slug
Hi Dr Squall. No same server, just taken the bots off for a few games of CTF but it will be DM and bots as before 95 percent of the time. No problems tonight and enjoyed the games.

Posted: 22nd July 12, 09:51pm


Dr.squall
The Doctor has returned! So are we moving servers? it seems like it cause i read the past post and it seems you couldn't fix the bots on the old 1 and made a new server. If i am wrong plz tell me whats up.

Posted: 22nd July 12, 09:26pm


Degem
Have a look here 50

Link

Posted: 22nd July 12, 04:22pm


Slug
Weird then Mike. Not much that could be done then. Still think its worth having the ability to run some CTF though. Maybe a smaller map cycle for now as long as your around and happy to restart it if it goes T.U.

Posted: 22nd July 12, 04:09pm


50_BELLIES
Ihad run all the normal maps in the mapcycle on the server before adding the RMG maps we had tested so the HK map ran OK before.... Just seems like pot luck to be honest whether the maps run or not on CTF....

Posted: 22nd July 12, 02:28pm


Slug
Mike had that map worked previously or was it the first time it had run ctf on CH? Had each map in the cycle been tested on CH? All the maps and rmg seeds work on a windows PC but the server is Linux at thats where the problems arise with v.1 The ctf desert map was really nice though.

Posted: 22nd July 12, 06:58am


DooGie (aka -=Garbage DinGo=-)
Lock up probably due to a combination of bugs in SOF2 v1 and bugs in RPM pRo m8. Don't forget that SOF2 Gold didn't just add PB but fixed a whole host of bugs.

Posted: 21st July 12, 11:16pm


50_BELLIES
Tried the CTF config tonight again and the server locked up on a normal map?? Can't understand it..... Back to the drawing board I suppose. Good to see lots of peeps on the server tonight too.... Good games.

Posted: 21st July 12, 10:54pm


DooGie (aka -=Garbage DinGo=-)
Some nice CTF games on CH last night although after so long not playing it took a bit of getting used to. Nice work in getting it up and running 50 :)

Posted: 21st July 12, 07:41pm


50_BELLIES
Degem I assume if the server is running in CTF mode it will show up in the CTF list at that particular time..... It will usually be running DM as normal so if it isn't showing in DM list it will be offline or running CTF.... Hope that made sense....... :D

Posted: 21st July 12, 11:10am


Degem
50 does server appear in dm or do i have to look for it in ctf

Posted: 20th July 12, 11:26pm


Degem
At last just finished setting up a kids computer. Told everyone im retiring from repairing anyone elses computer. Just go pay the money im finished

Posted: 20th July 12, 10:46pm


Slug
Really enjoyed the ctf games tonight. Should have been in bed an hour earlier :) The grassy hill seed locked the game up but the other maps were excellent and a really nice change. Thanks for sorting it Mike.

Posted: 20th July 12, 09:37pm


Degem
Remember something else that is really fun is to set speed on server. Just check original set by typing g_speed then set g_speed to 2000. Best on rmg maps u can then climb the highest mountains to be accurate just crouch or press walk

Posted: 20th July 12, 09:36pm


Ph playdead
Hi again :d You have to experiment a bit with the "kickangels" The knockback on the weapen depends on it. The g_knockback command is very funny we have set g_knockback to 9000 in 2 open maps so when you take a hit You are being thrown all over the map lol. Than in nextmap mapcycle we use our default g_knocback 1000 again.

Link

Posted: 20th July 12, 10:10am


Degem
E*E wow! u been doing it for ten years omg wat an expert info. oh! i am 62 been playing game from beta and was admin on by games. Oh! also forgot been building computers since 1998

Posted: 19th July 12, 09:43pm


Degem
set up a server and type in console g_knockback 3000 and see what happens u have to have bots on it

Posted: 19th July 12, 06:22pm


Degem
set up a server and type in console g_knockback 3000 and see what happens

Posted: 19th July 12, 06:21pm


-E*E-nomercy
I know , ive been setting up servers now for 10 years . I just call it the knockback from the gun that's all.

Posted: 19th July 12, 06:13pm


Degem
Yes it is a server command remember having some fun with this on bygames by setting it to max command is g_knockback

Posted: 19th July 12, 05:55pm


Degem
Knockback is the push the bullet gives when it hits a person, ie, how far ur are pushed back when hit.I even think that is a server command not set up as in bsf files that weapon is created in

Posted: 19th July 12, 05:38pm


-E*E-nomercy
I call it knockback from the gun. when all is set to 4 times 0 there is no knock or kick from te weapon at all.

Posted: 19th July 12, 05:16pm


Degem
Each weapon in the list has different characteristics for instance the pistol does not have same kick as the sniper rifle because the load is lower but the sniper rifle has a higher kick than the ak because it uses a larger charge to propel the bullet and also a longer rifle therefore shub be double the ak

Posted: 19th July 12, 05:12pm


Degem
Lost me e*e knockback is the push a bullet gives and kick is the way a weapon behaves when fired

Posted: 19th July 12, 05:06pm


-E*E-nomercy
these are standard kickangels: kickAngles "1 10 -2 1" mp_kickAngles "1 15 -2 1" these are not knockback at all: kickAngles "0 0 0 0" mp_kickAngles "0 0 0 0"

Posted: 19th July 12, 04:52pm


Degem
will have to do a clean install and check wat values there as standard

Posted: 19th July 12, 03:58pm


Degem
I think that proves point on scope sniper is lower than ak and on zoom it is same

Posted: 19th July 12, 03:54pm


50_BELLIES
I had a look at the kickangles in the weapon file ... for the AK it is 1 1 - 2 1 ... for the Sniper rifle it is 1 0 - 2 1 and in zoom 1 .1 - 2 1 ... The figures mean nothing to me maybe some one knows what it means LOL.

Posted: 19th July 12, 09:34am


Ph purple
degem you can change the kickback in weapenfile name is "kickangels" and auto fire off

Link

Posted: 19th July 12, 05:23am