mapcycle { map1 { Command "rmgmap 1 small 2 desert 3 day 4 burisc 0" cvars { g_gametype "dm" g_availableWeapons "22222212221112222" g_forcedWeapons "00000000000000000000" g_motd "^1Map 1 ^7- ^3Next map is Sniper Only" dmflags "10" timelimit "15" scorelimit "50" g_speed "350" g_gravity "700" g_pickupsdisabled "0" rmg_forcepure "0" sv_pure "0" } } map2 { Command "rmgmap 1 small 2 desert 3 day 4 ? 0" cvars { g_gametype "dm" rmg_forcepure "0" sv_pure "0" g_roundstartdelay "5" g_roundtimelimit "5" g_motd "^1Map 2 ^110 ^3Minutes Sniper Only" dmflags "10" timelimit "15" scorelimit "50" g_speed "350" g_gravity "700" g_pickupsdisabled "0" g_availableWeapons "11111111121111111" g_forcedWeapons "00000000000000000000" } } map3 { Command "map kam3" cvars { g_gametype "dm" g_availableWeapons "22222212222121222" g_forcedWeapons "00000000100000000000" g_motd "^1Map 3 Kam 3 (From Single Player)" dmflags "10" timelimit "15" scorelimit "0" g_speed "350" g_gravity "700" g_pickupsdisabled "1" } } map4 { Command "rmgmap 1 small 2 ? 3 day 4 ? 0" cvars { g_gametype "dm" g_availableWeapons "22222212221112222" g_forcedWeapons "00000000100000000000" rmg_forcepure "0" sv_pure "0" g_motd "^1Map 4 ^7- ^3Next Map is ^110 ^3Minutes Sniper Only" dmflags "10" timelimit "15" scorelimit "50" g_speed "350" g_gravity "700" g_pickupsdisabled "0" } } map5 { Command "rmgmap 1 small 2 desert 3 day 4 ? 0" cvars { g_gametype "dm" rmg_forcepure "0" sv_pure "0" timelimit "10" scorelimit "50" g_availableWeapons "11111111121111111" g_forcedWeapons "00000000000000000000" g_motd "^1Map 5 ^110 ^3Minutes Sniper Only" dmflags "10" g_speed "350" g_gravity "700" g_pickupsdisabled "0" } } map6 { Command "map col3" cvars { g_gametype "dm" g_availableWeapons "22222212221112222" g_forcedWeapons "00000000100000000000" g_motd "^1Map 6 Col 3 (from single Player game)" dmflags "10" timelimit "15" scorelimit "0" g_speed "350" g_gravity "700" g_pickupsdisabled "1" } } map7 { Command "rmgmap 1 small 2 snowy 3 day 4 ? 0" cvars { g_gametype "dm" rmg_forcepure "0" sv_pure "0" timelimit "15" scorelimit "50" g_availableWeapons "22222212221112222" g_forcedWeapons "00000000100000000000" g_motd "^1Map 10 ^7- ^3Next Map is ^1R^3P^6G ^1M^ia^by^3h^4e^gm" dmflags "10" g_speed "350" g_gravity "700" g_pickupsdisabled "0" } } map8 { Command "rmgmap 1 small 2 desert 3 day 4 ? 0" cvars { g_gametype "dm" rmg_forcepure "0" sv_pure "0" timelimit "10" scorelimit "50" g_availableWeapons "11111111111121111" g_forcedWeapons "00000000000000000000" g_motd "Map 11 ^710 Minutes ^1R^3P^6G ^1M^ia^by^3h^4e^gm" dmflags "10" g_speed "350" g_gravity "700" g_pickupsdisabled "0" } } map9 { Command "map shop8" cvars { g_gametype "dm" g_availableWeapons "22222212221112222" g_forcedWeapons "00000000100000000000" g_motd "^1Map 8 Col 3 (from single Player game)" dmflags "10" timelimit "15" scorelimit "0" g_speed "350" g_gravity "700" g_pickupsdisabled "1" } } }